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Onur Derin,  "Learning Java by a Card Game: A Case Study".  In  Proceedings of Learning with Games Conference (LG2007), eds: Marco Taisch and Jacopo Cassina,  pp.221--228.  Sophia Antipolis, France,  September  2007 .
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AbstractTo teach Java programming language better and in a more enjoyableway, we developed a framework for card games that allows studentsto write and test their own intelligent players. This paperbriefly describes the design of the framework, the advantages ofusing it to assign homework and reports our experience with aclass carried out in our institute.
Keywordsjavacard gamespedagogycase study
Research areaAdvanced Learning
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